13 Things You Need to Know About The Hobbit


Its the prequel to one trilogy and the start of another, but The Hobbit: An Unexpected Journey can feel like damn near that many movies all by itself. Youre watching an adaptation of a book by J.R.R. Tolkien, which includes tons of extra material Tolkien wrote but published elsewhere, which is also a prequel to the massively successful Lord of the Rings series, and which ultimately has to be a good movie on its own terms. The conflicting buzz on all these factors can be as disorienting as leaving your 3D glasses on after you exit the theater.

Photos: The Hobbit: An Unexpected Journey: Inside Peter Jacksons Lord of the Rings Prequel

Sort it all out before you hit the theater with this quick and dirty guide to what to watch out for, from the controversial filming technique to the return of Gollum and Gandalf and Galadriel 13 items in all, one for each dwarf involved in the quest to reclaim their homeland from a deadly dragon. Did director Peter Jackson succeed in his quest? Answer that riddle starting here.

1. Think of The Hobbit as The Lord of the Rings Season Two

From the very first frames, all 48 of them per second, The Hobbit: An Unexpected Journey is designed to look and sound and feel like youre picking up where The Lord of the Rings: The Return of the King left off nine years ago. If youre a Rings junkie, that sense of re-entering a world you love is as pleasurable a sensation as smoking the Shires finest pipeweed. Its also a familiar sensation: its what you feel when youre watching the season premiere of your favorite prestige cable drama, nine-plus months after the last season finale. Thats why complaints about the films length and one-per-year serialization are so misguided: Each of the Jackson-Tolkien trilogies will run about as long as any given season of The Sopranos, and a decade-plus of TV dramas New Golden Age has primed our attention spans and viewing patterns accordingly.

2. This prequel doesnt look like those prequels

You know how the smooth, shiny Star Wars prequels looked so little like the weatherbeaten world of the original trilogy that Lucas had to go back in to Luke S.s adventures and add little flying robots and whatnot just to remind you they took place in the same universe? Not a problem here. Its obvious that the technology Jackson used to make his two Tolkien trilogies technology he and his team largely pioneered has greatly improved over the past decade. But everything hes using that technology to depict looks the same as it ever was. Its sharper, theres more of it, but the dwarves and elves and hobbits and orcs and castles and ruins and mountains all feel the same as they did a decade ago. If you were expecting the comparison to make this movie look too slick or the original trilogy too outdated, relax.

3. The 48fps makes it look like a video game cut scene sometimes but so what?

Director Peter Jackson infamously insisted on digitally shooting The Hobbit with double the number of film frames per second of standard cinema, in hopes that the increased clarity would enhance viewers experience of the effects, details and 3D. It worked: the level of individually discernible detail visible onscreen at any given moment is absolutely staggering to behold. Theres one clash between opposing armies of Dwarves and Orcs in particular where you can clearly make out each individual one-on-one fight, and the effect is jaw-dropping. The price you pay, particularly in shots where the characters or the camera move rapidly, is a weird crystal clarity that feels like youre watching a scene from The Hobbit: The Video Game. But this is 2012, and weve all played plenty of video games, you know? Its not the death of cinemas storytelling aesthetic its just a different aesthetic, one an increasing number of us have lived in since we were kids. Non-purists should be fine with it if it means a clearer look at Middle-earth.

4. The Hobbit was a childrens book, and it shows sometimes but so what?

Im not even talking about the juvenile bathroom humor and nut shots with which Jackson and company pepper the movie that was very much not the style of the good Professor Tolkien. But even though it was based on the imaginary mythology he concocted in the trenches of World War I and later developed into The Lord of the Rings, J.R.R. wrote The Hobbit as a bedtime story for his kids. Its got a fairy-tale sense of illogical whimsy talking trolls named Bert, multiple dwarf singalongs, a pivotal scene based on a game of riddles, a tendency just to throw new creatures and characters at you and expect you to roll with it that the movie partially preserves. If youre a FANTASY IS SERIOUS BUSINESS person who thinks Man of Steel looks good because it looks dark, maaaaan, you may have a problem. But wrestling blockbuster-fantasy away from realism and back into magic is a worthy cause. And if some of the humor falls flat for you, chill out were still worlds away from Jar-Jar territory.

5. After a while, you forget the 3D is even there which means you can skip it if you want

Like James Cameron in Avatar, Peter Jackson uses 3D mainly to establish a sense of depth to his images. Depending on the POV of any given shot, mountains are really freaking mountainous, caverns are really freaking cavernous, armies really look like armies and so forth. A few gimmicky shots involving arrows and butterflies aside, what this means is that you quickly forget that what youre seeing is 3D at all. By the end of the film I was almost convinced theyd stopped using it. Its a tool, not a special effect, so while its worth seeing the movie with that tool in play, you wont actually be missing anything if you dont.

6. Gandalf = Frodo / Bilbo = the other, funny hobbits

In The Lord of the Rings, Frodo was the dreamy-eyed coming-of-age hero and his friends Sam, Merry and Pippin were the comic relief. In The Hobbit, the hero is the comic relief. Until the final reel, Bilbos storyline is almost all classic fish-out-of-water stuff, which is why a comedy guy like Martin Freeman got the part. The result is that Gandalf takes on a lot of the dramatic weight, with Ian McKellen playing him less as a sage badass and more as an aging gunslinger whos afraid he may lose his touch when it matters the most. Its a very different dynamic than the original trilogy, and it takes at least as much getting used to as the 48fps.

7. Youll remember about 2/3 of the dwarves, and batting .666 aint bad

So yeah, lotta dwarves in this one. Dwalins the first one to show up, and he looks like a biker. Balins the old wise one. Oris the young dumb one. Bomburs the fat one. Filis the hot one. Kilis the hot ones brother. Bofur has a lumberjack hat and sounds like Craig Ferguson. Thorins the leader and sounds like Sean Bean. Thats eight out of 13 dwarves youll probably be able to remember without trying, a major achievement for the film given how little Tolkien differentiated the bulk of them. All great action ensembles, from The Magnificent Seven to Aliens, are forced by the amount of screentime available to make each member of the team pop with a few brief, broad strokes: an odd accent, a striking wardrobe choice, a memorable personality, a cool weapon. Jackson took a huge, fan-alienating risk by making the dwarves such a motley crew, but it was worth it.

8. The creatures are incredible

True, most of the basic design work for the various things that try to eat our heroes was done a decade ago, when the look of the orcs and trolls and wargs and what-have-you were settled upon for LotR. But using that as a base, the team at Jacksons Weta Workshop came up with some truly inventive and weird new beasts: massive stone giants like something out of Shadow of the Colossus, a goblin king who looks like a popped zit, a seethingly malevolent and roided-out pale orc called Azog the Defiler. Theres even a tiny goblin who rides around in a basket delivering messages. If you fondly remember the fanciful arch-fantasy films of the Eighties Labyrinth, The Dark Crystal, The Neverending Story, Willow, even Jabbas palace in Return of the Jedi youll dig the hell out of these creeps.

9. So are the battles

Seriously, holy shit. This is where the combination of 48fps and 3D, plus Jacksons traditional obsessive attention to detail, really pays off. Theres a shot in a flashback to the War of the Dwarves and Orcs, as the two armies clash, where you can pretty much make out every single one-on-one fight simultaneously. Its an immersive, chaotic, you-are-there sensation and it makes you wonder what a true war movie would do with this technology, and whether you could handle whatever they came up with.

10. Gollum is better than ever

Hate to repeat myself, but seriously, holy shit. Some 10 years after his introduction Gollum already remained the most convincing fully CGI character ever, by a substantial margin, but in this movie he reaches a whole new level of verisimilitude. His riddle-game confrontation with a lost and frightened Bilbo if Bilbo wins, Gollum will show him the way out of his subterranean lair; if Bilbo loses, Gollum will eat him is in many ways the films centerpiece, and its full of lingering close-ups on Gollums face as he mugs and grimaces and smiles and concentrates that are so convincing its like the movies just showing off. Please, please invent a new Oscar category for actor Andy Serkis and the team that transforms him into this tortured soul.

11. The stuff that wasnt in the book really feels that way

To flesh the relatively shortnsweet Hobbit into a full-blown epic trilogy, Jackson included a ton of material that wasnt in the original novel: backstory about the dwarves and their exile from their dragon-conquered mountain kingdom, the offscreen adventures of Gandalf and other characters that were going on at the same time as Bilbo and the Dwarves quest, stuff Jackson and his co-writers made up entirely. The result isnt exactly seamless. Taken individually, its all perfectly entertaining, but the middle section of the film in particular feels really episodic, with random orc attacks and chase scenes and visits from Gandalfs hippie/hermit fellow wizard Radagast giving it an awkward rhythm.

12. All hail Queen Cate

All of the actors who reprise their roles from the first trilogy even Flight of the Conchords dreamboat Bret McKenzie, whose non-speaking background role as an Elf in Fellowship made him fangirl-famous long before he became part of New Zealands fourth-most-popular folk duo get a big audience pop the first time they show up onscreen. But only Cate Blanchett, returning as the Elf queen Galadriel, elicited audible gasps. A stunning and otherwordly presence who moves as if shes being shot at her very own frame rate of infinity, she commands the screen like no one else in the movie. A good thing, too, considering shes the only woman with a speaking part.

13. The true enemies have yet to show their faces

Literally. Smaug, the unstoppable dragon that Bilbo, Gandalf and the Dwarves are on a mission to murk, is glimpsed only in bits and pieces a roar of flame, a slithering tail, a radiant eye. And the Necromancer, a mysterious sorcerer preoccupying Gandalf, Galadriel and the other high-and-mighty even as the Dwarves pursue their quest, shows up only as a shadow. Theres a thin line between building anticipation for the next installment and just stalling, and the final scene will no doubt elicit cries of Thats it?! same as the first time around 11 years ago. Look at it this way, though: Youve now got two more years to gird your loins for the eventual day-long six-film marathon.

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